Reported News

ElevenLabs ships ElevenAgents Unity SDK v0.1.0 for voiced NPCs

ElevenLabs launched the ElevenAgents Unity SDK pinned at github.com/elevenlabs/unity.git#v0.1.0. The post says it "runs the session through the Conversation API," works in "the Editor, desktop builds, and WebGL," with "iOS, Android, and XR are in beta," and the getting-started walkthrough "takes about 10 minutes."

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Changes reported
4
listed below, each from a source we read
We tested
Not tested yet
reported from sources; we did not run it ourselves
Gaps we flag
3
things we could not verify
Sources
1
1 primary, linked below

What changed

Changes the sources report, with the evidence status of each
#What the source saysStatus
01SDK release: the ElevenAgents Unity SDK connects a Unity scene to an ElevenLabs voice agent via microphone input, AudioSource playback and the Conversation API; install from git URL pinned to #v0.1.0.Reported
02Platforms: the same code runs in the Editor, desktop builds and WebGL; iOS, Android and XR are in beta (WebSocket; WebGL may use WebSocket or WebRTC).Reported
03Gameplay hooks: dynamic variables and Overrides customize one agent across characters; SendContextualUpdate pushes mid-conversation game events; client tools let the agent call game code.Reported
04Getting started: create an agent in the dashboard, import the GettingStarted sample, paste the agent ID and press Play; the walkthrough takes about 10 minutes. Ship builds should use signed URLs, not embedded API keys.Reported

reported by the sourcemeasured or run by usnot verified

Primary source: ElevenLabs blog: Give your Unity NPCs a voice with ElevenAgents. We are the fast, independent index; the vendor’s own page is the source of record for this release.

In the source’s words

“The same code runs in the Editor, desktop builds, and WebGL, and iOS, Android, and XR are in beta.”

“https://github.com/elevenlabs/unity.git#v0.1.0”

“The getting started walkthrough takes about 10 minutes and ends with a cube that greets you when you walk up.”

What we have not verified

  • We did not install the Unity package or run the GettingStarted sample.
  • iOS/Android/XR beta quality and WebGL WebRTC audio limits were not measured.
  • Signed-URL production auth flow was not exercised.

This brief is Reported: written from the sources below, not from running the release ourselves.

Sources

Spotted an error? See our corrections policy or email the address on the contact page. Markdown version for agents: /news/elevenlabs-unity-sdk.md

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