Reported News
ElevenLabs ships ElevenAgents Unity SDK v0.1.0 for voiced NPCs
ElevenLabs launched the ElevenAgents Unity SDK pinned at github.com/elevenlabs/unity.git#v0.1.0. The post says it "runs the session through the Conversation API," works in "the Editor, desktop builds, and WebGL," with "iOS, Android, and XR are in beta," and the getting-started walkthrough "takes about 10 minutes."
- Changes reported
- 4
- listed below, each from a source we read
- We tested
- Not tested yet
- reported from sources; we did not run it ourselves
- Gaps we flag
- 3
- things we could not verify
- Sources
- 1
- 1 primary, linked below
What changed
| # | What the source says | Status |
|---|---|---|
| 01 | SDK release: the ElevenAgents Unity SDK connects a Unity scene to an ElevenLabs voice agent via microphone input, AudioSource playback and the Conversation API; install from git URL pinned to #v0.1.0. | Reported |
| 02 | Platforms: the same code runs in the Editor, desktop builds and WebGL; iOS, Android and XR are in beta (WebSocket; WebGL may use WebSocket or WebRTC). | Reported |
| 03 | Gameplay hooks: dynamic variables and Overrides customize one agent across characters; SendContextualUpdate pushes mid-conversation game events; client tools let the agent call game code. | Reported |
| 04 | Getting started: create an agent in the dashboard, import the GettingStarted sample, paste the agent ID and press Play; the walkthrough takes about 10 minutes. Ship builds should use signed URLs, not embedded API keys. | Reported |
reported by the sourcemeasured or run by usnot verified
Primary source: ElevenLabs blog: Give your Unity NPCs a voice with ElevenAgents. We are the fast, independent index; the vendor’s own page is the source of record for this release.
In the source’s words
“The same code runs in the Editor, desktop builds, and WebGL, and iOS, Android, and XR are in beta.”
“https://github.com/elevenlabs/unity.git#v0.1.0”
“The getting started walkthrough takes about 10 minutes and ends with a cube that greets you when you walk up.”
What we have not verified
- We did not install the Unity package or run the GettingStarted sample.
- iOS/Android/XR beta quality and WebGL WebRTC audio limits were not measured.
- Signed-URL production auth flow was not exercised.
This brief is Reported: written from the sources below, not from running the release ourselves.
Sources
- ElevenLabs blog: Give your Unity NPCs a voice with ElevenAgentsprimary source · fetched 2026-11-07
Related
Spotted an error? See our corrections policy or email the address on the contact page. Markdown version for agents: /news/elevenlabs-unity-sdk.md
Want these briefs in your Google Top Stories? Add Agentic Weekly as a preferred source on Google.
Newsletter
The Weekly Verdict. Free, every Monday.
A free email every Monday: the week's few big AI releases, then 5 short use cases for the new models, each with a prompt you can paste.
Free. Double opt-in. One click to unsubscribe.